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I designed and developed MARS HAVOC, a game prototype created exclusively with Blueprints in Unreal Engine 4. The main focus of this project was to improve and refine my skills in utilizing Unreal Blueprints for game development. Upon completing the game mechanics, I decided to showcase my level design abilities by creating a dedicated level for the prototype. The level takes the form of an arena, where players must survive waves of alien enemies while having the opportunity to escape and eliminate them. The objective is simply to survive for as many waves as possible. I took charge of integrating various elements such as lighting, meshes, and sounds to enhance the overall gameplay experience. I hope you enjoy watching the gameplay, and if you're interested in trying the game, you can do so by clicking the button below the video.

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First Version

Final Version

To heighten immersion and enhance the player experience, I incorporated various sound effects (footsteps, background ambiance, gunshots, alien impacts, etc.), manipulated lighting to create a survival atmosphere on a foreign planet, and worked on visual effects (VFX) such as gunfire, alien blood, and particle effects for shooting objects. These additions aimed to create a more engaging and immersive gameplay environment in MARS HAVOC.

Level Design - Map layout

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